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Tools of Choice: OpenGL and the Borland Compiler Sunday, February 12, 2006
I know there are a number of choices available for graphics programming, foremost of these as far as I know being OpenGL and DirectX. I can't pretend to know what the actual market or developer penetration percentages of each of these platforms are, I have chosen to go with OpenGL as my choice (at least now) for the following reasons:
- For at-home, personal development, I'll take Open Source over Microsoft every time; free is always better to start with. If I need some feature that I can't get for free in the future, then I might consider reconsidering...but it has never happened yet.
- I learned graphics programming back in college with OpenGL, so somewhere in the dark corners of my mind is a four-month headstart in using OpenGL.
- I already installed OpenGL on my laptop years ago. I might be a few versions behind, but I'm betting that the basic features are backward compatible. I can hit the ground running.
Similarly, there are a number of choices with regard to the compilers that can be used, the big dogs being Borland's free command line C++ compiler and Microsoft's Visual C++ compiler. I've gone with Borland's because:
- Once again, free product trumps Microsoft product.
- Once again, I already have the Borland compiler installed on my laptop.
I suppose the reasonable thing for me to start this category with would be a tutorial on how to install and configure these tools on your own computer. I will not be doing so based on the reasons in yet another bulleted list, like so:
- I installed them years ago, and am not entire confident that I'd be able to quickly repeat said feat.
- There are a number of other tutorials extant on the 'Net that I can point you towards, which can be found below.
Good luck,
Derek
Related Resources
http://paulyg.f2s.com/ogl.htm
http://www.gantless.com/borland.html
http://www.allanpetersen.com/opengl.htm
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